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Laws

Once you step outside the walls of
Woodhaven, the City laws do not apply and
the City cannot protect you.
Laws Pertaining to Citizenship:
1. Non-performance of the citizenship
ceremony, within one year of your eighteenth
birthday, is punishable by expulsion from
the city. This applies only to those
individuals born within the city or born to
citizens of the city.
2. Every Woodhaven citizen must journey, at
least once, to the Sardar Mountains before
they are twenty-five years old. The
Initiates keep track of who goes and who
doesn't. Initiates teach that misfortunes
hit a city if their youth avoid this
obligation. |
Laws Pertaining to Castes and
Livelihood:
1. Education is a hallmark of
Woodhaven. Everyone is
encouraged to increase their
knowledge whether child or
adult, within the framework of
their Caste. A primary school is
availed to Citizens for the
betterment of the children (NPC
only). It is encouraged that
Citizens consider taking
apprentices within their castes
or possibly set up Caste
Schools, and/or classes for
their Castes at large to provide
a healthy rapport between
Woodhaven and other Cities, via
Caste affiliation. Within this,
the most encouraged is such
intercity exchange between Vosk
League Cities.
2.
Anyone who refuses to practice
their livelihood or strives to
alter caste without the consent
of the Ubar/Administrator is an
outlaw and subject to
impalement.
3. Patents and copyrights are
available but their power
extends only as far as the City
walls.
4. Forgery of the City seal on
City products is punishable by
confiscation and imprisonment.
5. A Merchant's Foot and Stone
resides in the Central Cylinder
of the City and are available
for Merchants to verify their
own personal measuring devices.
6. If a father cannot pay his
debts, his daughter becomes City
property. She will then be put
up for sale at public auction.
The proceeds of her sale will be
used to equitably satisfy the
creditors.
7. For the purposes of written
trade agreements between
Woodhaven and other Cities, or
Houses within or outside
Woodhaven, importing and
exporting taxes shall be waived
in only the following instance:
When immediate opportunities
arise to engage in single,
sporadic trades with no written
agreement, an import tax of 10%
shall be imposed on the party
delivering (importing) the goods
or 10% shall be imposed on the
party receiving (exporting)
goods. In the event that a
transaction involves both
importing and exporting, a
one-time tax of 10% shall be
imposed on either the import or
the export amount, whichever
totals amount of goods is
greater in value.
8. Merchants, Artisans, Slavers,
Metal smiths, Weapon smiths, and
Culinary Caste individuals are
required to pay a tax of 9% at
the end of each year, in
addition to the standard 5%
citizen tax to be collected by
the En or Se Merchant of the
City.
A) Individuals who hold a City
position of En Merchant or Se
Merchant may receive a waiver of
the additional tax of 9% at the
discretion of the Ubar/Administrator
in lieu of a reduction in salary
by half, but are still required
to pay the citizen tax of 5%.
B) Other individuals operating a
business within the City of
Woodhaven who are not sworn to
the Home Stone are required to
pay a tax of 13% at the end of
each year, in addition to the
standard 5% citizen tax to be
collected by the En or Se
Merchant of the City. 10.29.02
9. Taxes will be waived for all
contracts established between
the City of Woodhaven and
Vendors of the City in order to
provide the best possible price
for goods.
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Copyright
©
July of 2006
All Rights Reserved
This website is used for
The City Of Woodhaven
for Gorean Role Play
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