Laws

 
Laws Pertaining to Visitors:

1.  If a visitor is not staying the night, NO PASS IS NECESSARY for their presence in the City. However, entering the City without permission is punishable by impalement if aggressive non-cooperative behavior is evident. Permission will be granted to visitors by the Ubar or his designees and passes will be issued.
A pass may be obtained by scrolling or asking for one from the Ubar who will then grant permission for one to be issued from the En'Scribe. A visitor maybe at any time asked to leave the City.

The following exceptions apply to passes:

2. Healers: Healers who are aiding Citizens are permitted entrance into the City for the sole purpose of such.

3. Assassins: Only those Assassins of the "Registered Black Caste Assassins" and bearing the mark of the black dagger on their forehead are permitted entrance to the City without interference. <No mass hunts>

4. Heralds: Heralds are immune from interference by any within the City. Heralds bear a gold slash on the left temple of their helmet or headgear.

5. Entertainers: Players, Poets, Musicians and Singers may freely enter the City. No Player, Musician, Poet or Singer Caste member may be enslaved within the city limits as long as they act according to the guides of their Caste.

6. Uncollared slaves:
Within the walls of Woodhaven there will be no uncollared slaves. Uncollared slaves who enter the City will be given the choice to accept a City or House collar, unless a personal collar is placed, or will be asked to leave.

7. Non-resident children: All wandering non-resident children will be duly escorted from Woodhaven, or ignored if persistent in their presence.

8. PGs: Any Panther girls or Talunas caught within Woodhaven will automatically be gifted with a collar if they enter rooms physically. Just because the SN is seen in the room does not mean they are in the room; you must wait to see if they enter. Exception is given to Healers when healing who are granted immunity from such by the neutrality of their Caste.

9. Wild animals: Kurs and other wild beasts will not be acknowledged within the City walls as they would not be likely to enter such habited areas. Wild animal pets (i.e., larls and panthers) will not be welcomed in Woodhaven. <No talking or rp'ed animals of any sort permitted.>

10. Mercenaries: At times it will be deemed necessary to place contracts between the City of Woodhaven and reputable Mercenaries. Such may be done by the Ubar and/or the Military Advisor, or others with prior approval. Such Mercenaries will be granted Long-term Work passes to come and go from the City as long as the contract is active.

11. Working non-Citizens: A non-Citizen may be hired for work within the City of Woodhaven. Such non-Citizen will be granted a pass to the City to maintain security standards. The specifics of the contract work are left to the parties involved. A non-Citizen may not, however, own a business within Woodhaven without first acquiring Citizenship here.

 
 

 

 

 

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© July of 2006

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This website is used for The City Of Woodhaven for Gorean Role Play